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Law 19 of 21

Scrum Rules in Rugby: Law 19

A scrum is a set piece where 8 forwards from each team bind together and contest for the ball. It is used to restart play after minor infringements. The engagement sequence is: crouch, bind, set.

ScrumUpdated

Scrum formation: front row binding, engagement sequence, and offside lines
Scrum formation: front row binding, engagement sequence, and offside lines

Law 19 in plain English

The scrum restarts play with a contest for the ball after a minor infringement or stoppage. Forwards from both teams bind together and push against each other while the ball is thrown in between them.

When is a scrum awarded?

  • After a knock forward or throw forward
  • When a tackle, ruck or maul becomes unplayable, or a maul ends unsuccessfully
  • When a team chooses a scrum instead of a penalty, after offside in open play or after a faulty kick-off
  • When a team does not "use it" at a scrum, ruck or maul
  • When the defending team takes the ball into in-goal and it is made dead (the attacking team throws in)
  • After a stoppage for injury

Formation:

  • With 15 players, each team packs down with eight: a hooker between two props, two locks behind them, then three back-row players
  • A team with fewer than 15 players may use fewer in the scrum, but never fewer than five
  • Props bind to the hooker, the hooker binds with both arms, the locks bind to the props in front and to each other, and every other player binds onto a lock with at least one arm

Engagement sequence: The referee calls: "Crouch… Bind… Set", each time only when both packs are square, stable and stationary.

  • Crouch: The front rows crouch with heads and shoulders no lower than their hips, each head to the left of the opponent's. Hookers set a "brake" foot to keep the scrum steady
  • Bind: The loosehead prop puts the left arm inside the opposing tighthead's right arm. The tighthead puts the right arm outside the opposing loosehead's left upper arm. Both grip the back or side of the jersey
  • Set: The hookers lift the brake foot and the packs engage, forming the tunnel
  • Engaging before "Set" is a free-kick. A front row charging into the opposition is dangerous play and a penalty

Feeding the ball:

  • The scrum-half chooses which side to throw in from
  • The throw must be straight, quick, without delay and in one forward movement, and the ball must land first inside the tunnel. The scrum-half may line up a shoulder on the middle line of the scrum
  • Front-row players may strike for the ball only once it has touched the ground in the tunnel, and the throwing team's hooker must strike
  • No one may push until the ball has left the scrum-half's hands

Playing the ball:

  • Players in the scrum may play the ball only with their feet or lower legs, and must not lift it
  • Pushing must be straight and parallel to the ground
  • The scrum ends when the ball comes out (other than through the tunnel), when the player at the back picks it up or the scrum-half plays it there, when the number 8 picks it up from a lock's feet, when it reaches the try line, or when the referee blows for an infringement
  • If the scrum has stopped moving and the ball has sat ready at the back for three to five seconds, the referee calls "use it" and the ball must come out at once

Scrum offside:

  • Players not in the scrum must stay at least 5 metres behind their team's hindmost foot. If that foot is in in-goal or within 5 metres of their try line, the try line is their offside line instead
  • Before the throw, the scrum-half not throwing in stands next to the opposing scrum-half on their own side of the middle line, or at least 5 metres back
  • Once play starts, the scrum-half with the ball keeps at least one foot level with or behind it. The other scrum-half stays close to the scrum with neither foot past the centre line of the tunnel (a global law trial), or retires for good to the offside line at the hindmost foot, or at least 5 metres back

Collapsed scrum: If a scrum collapses, or a player is lifted or forced up out of it, the referee must blow the whistle at once so the pushing stops. If no one infringed, the scrum is reset and the same team throws in. Deliberately collapsing a scrum is dangerous play and a penalty.

Uncontested scrums: If a team cannot field a suitably trained front row, or the referee orders it, scrums become uncontested (Law 3.13). The team throwing in wins the ball without a contest and neither side may push.

Sanction: A penalty for binding faults, crooked pushing, dangerous play and offside. A free-kick for technical faults such as a bad throw, engaging or pushing early, striking too soon or being slow to form the scrum.

Real-World Examples

Scenario

A centre knocks the ball forward. The referee stops play and awards a scrum to the defending team.

Outcome

The scrum forms in the scrum zone at the point nearest the knock-on, and the defending team throws in as the non-offending team (Law 19.1). The referee calls crouch, bind and set, then the defending team's scrum-half throws the ball into the tunnel.

Scenario

During engagement, the loosehead prop pushes into the opposing front row before the referee calls "Set."

Outcome

Free-kick to the opposition. The packs may engage only once the referee calls "set" (Law 19.12). If the front row charges into the opposition, that is dangerous play and the sanction is a penalty (Law 19.37).

Scenario

The scrum-half feeds the scrum, but the ball enters the tunnel angled towards her own hooker's feet.

Outcome

Free-kick to the opposition. The throw must be straight (Law 19.15). The scrum-half may line up a shoulder on the scrum's middle line, but may not angle the ball towards their own side.

Scenario

The ball reaches the number 8's feet at the back of the scrum. The blindside flanker, still bound in, reaches down and picks it up before the number 8 does.

Outcome

Penalty to the opposition. While the ball is still in the scrum, players may play it only with their feet or lower legs and must not lift it (Law 19.24). The scrum would have ended legally if the number 8 had picked it up or the scrum-half had played it (Law 19.36).

Scenario

A defending loosehead prop deliberately drops to one knee to bring down the scrum.

Outcome

Penalty to the opposition. Deliberately kneeling and deliberately collapsing a scrum are both dangerous play (Law 19.37). The referee must blow the whistle as soon as the scrum collapses (Law 19.25).

Common questions

How many players are in a rugby scrum?

When both teams have 15 players, each side puts eight players in the scrum: two props and a hooker in the front row, two locks in the second row and three back-row players. A team with fewer than 15 players may use fewer in the scrum, but never fewer than five. Every player must bind in the way Law 19.7 sets out.

What is the engagement sequence in a rugby scrum?

The referee calls "crouch", then "bind", then "set", each time only once both packs are square, stable and stationary. On crouch, the front rows crouch with heads and shoulders no lower than their hips. On bind, each loosehead puts the left arm inside the opposing tighthead's right arm, each tighthead puts the right arm outside the loosehead's left upper arm, and both grip the back or side of the jersey. On set, the hookers lift their brake foot and the packs engage. Engaging before "set" is a free-kick, and a front row charging into the opposition is a penalty.

Who feeds the scrum in rugby?

The scrum-half of the team throwing in feeds it, from whichever side of the scrum they choose. The throw must be straight, quick, without delay and in one forward movement, and the ball must land first inside the tunnel. The scrum-half may line up a shoulder on the scrum's middle line. A faulty throw is a free-kick to the opposition.

What is an uncontested scrum in rugby?

Scrums become uncontested when a team is unable to field a suitably trained front row, or when the referee orders it. The team throwing in wins the ball without a contest, and neither side may push. Uncontested scrums caused by a sending off, a yellow card or an injury must still have eight players per side.

What happens if a scrum collapses?

The referee must blow the whistle straight away so the players stop pushing. If no one infringed, the scrum is reset and the same team throws in again. Deliberately collapsing a scrum is dangerous play and a penalty to the other team. It is also foul play under Law 9.19, so the player must at least be cautioned and can be shown a yellow or red card.