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Law 18 of 21

Lineout and Touch Rules in Rugby: Law 18

Covers when the ball is in touch, how to take a quick throw-in, and all lineout rules including formation, throw-in, offside, and lifting.

Touch, Quick Throw-in and LineoutUpdated

Lineout formation: positions, throwing, and offside lines
Lineout formation: positions, throwing, and offside lines

Law 18 in plain English

Touch is the area beside the field of play, from the touchline outwards. Once the ball, or the player carrying it, reaches the touchline or beyond, the ball is in touch and play stops. This law covers three related topics: what counts as "in touch", how to take a quick throw, and the full lineout rules.

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TOUCH: When is the ball in touch?

  • A loose ball is in touch when it touches the touchline or anything beyond it
  • A ball being carried is in touch when the ball, or the player holding it, touches the touchline or the ground beyond
  • A player standing in touch who catches the ball takes it into touch only if the ball had not yet reached the plane of touch (the space directly above the touchline)
  • A player who jumps, catches the ball and lands back in the playing area keeps it in play, even if the ball was above touch when caught
  • A player who jumps from the field and knocks the ball back in before landing in touch also keeps it in play

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QUICK THROW

  • Before a lineout forms, the team that would throw in at the lineout may take a quick throw instead
  • It must be the same ball, and nobody apart from the thrower or the player who carried it out may have touched it since it went into touch
  • The thrower has both feet outside the field of play and stands anywhere between the mark of touch and their own try line
  • The ball goes in straight or angled back towards the thrower's own try line, and must reach the 5-metre line before it lands or hits a player

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LINEOUT A lineout restarts play after the ball goes into touch and no quick throw is taken.

Who throws in:

  • Normally the opponents of the team that put the ball into touch
  • After a penalty kicked to touch, the kicking team throws in
  • After a 50:22 (a kick from inside your own half that goes into touch, but not on the full, in the opposition's 22; see 18.8(a) for the conditions), the kicking team throws in

Where:

  • Usually where the ball crossed the touchline, but never within 5 metres of a try line
  • A kick that goes out on the full (without landing or touching anyone first) gains no ground: the lineout is level with where it was kicked if that is closer to the kicker's own try line
  • Exceptions include penalty kicks, a free-kick awarded inside the kicker's 22, and kicks from inside your own 22 when your team did not take the ball back into the 22 yourselves, or a tackle, ruck or maul happened there, or an opponent touched the ball there

Formation:

  • At least 2 players from each team
  • The throwing team sets the maximum number; the other team may have fewer but not more, unless the ball is thrown in the moment the lineout forms
  • Each team stands in a single line, half a metre from the mark of touch on its own side, between the 5-metre and 15-metre lines
  • The team not throwing in must have a player between the touchline and the 5-metre line
  • Each team may have one receiver, standing 2 metres away from its lineout
  • Under a global law trial, teams have 30 seconds to form the lineout

Throwing in:

  • The thrower stands at the mark of touch, feet on or behind the touchline, and must not step into the field until the ball has gone
  • The throw must travel straight down the mark of touch to a lineout player, and get as far as the 5-metre line before it lands
  • No faking a throw, no delay, and no blocking the throw
  • Not straight: under a global law trial, play goes on if the other team did not lift a jumper to compete. If they did, they choose a lineout or a scrum

Lifting:

  • Lifters may grip a jumper before the throw, but not lower than the shorts at the back or lower than the thighs at the front
  • Nobody may jump, lift or support until the ball has left the thrower's hands
  • A lifted player must be brought back to the ground safely as soon as either team wins the ball

Leaving the lineout:

  • Once the lineout has started, a lineout player may leave it to get into position to receive the ball, as long as they stay within 10 metres of the mark of touch and keep moving
  • Once the ball is thrown, lineout players may go past the 15-metre line, but must come straight back if the ball does not go that far
  • Otherwise nobody may leave until the lineout has ended

Offside at the lineout:

  • Lineout players: the mark of touch, until the throw has touched a player or the ground, then a line through the ball
  • Players not in the lineout: at least 10 metres back from the mark of touch (or their try line if that is closer)
  • Once the ball is thrown in, the throwing team's other players may move up, and then their opponents may too

Ending a lineout:

  • The ball, or a player holding it, leaves the lineout, goes into the gap between the touchline and the 5-metre line, or goes past the 15-metre line
  • A ruck or maul forms and every player's feet in it move past the mark of touch
  • The ball becomes unplayable

Sanctions: Contact with an opponent before the throw, offside, leaving the lineout early and bringing down a jumper in the air are penalties. Most formation, lifting and timing offences are free-kicks. A throw-in from the wrong place, or one that falls short, gives the other team the choice of a lineout or a scrum, and so does a throw that is not straight when they contest it.

Real-World Examples

Scenario

A winger leaps from inside the field near the touchline and catches a high kick while the ball is above touch. She lands with both feet inside the field of play.

Outcome

The ball is not in touch, so play carries on. A player who jumps, catches the ball and lands in the playing area keeps it in play, even if the ball had crossed the plane of touch (Law 18.2).

Scenario

The opposition kick the ball into touch. A ball-boy hands the winger a different ball and she takes a quick throw-in.

Outcome

The quick throw is disallowed, because it must be taken with the ball that went into touch. Her team still throws in, but at a lineout where it would have formed (Law 18.5 and 18.8).

Scenario

At a lineout, the hooker's throw drifts towards her own team's side instead of going straight along the mark of touch. The other team had lifted a jumper to contest it.

Outcome

Not a free-kick. Under a global law trial (Law 18.23), the other team may choose a lineout with their own throw, or a scrum 15 metres in from the mark of touch with their own put-in. Had they not lifted anyone to contest the throw, play would simply have carried on.

Scenario

A prop lifts a jumper before the ball has left the hooker's hands.

Outcome

Free-kick to the other team. Nobody may jump, lift or support a jumper until the ball has left the thrower's hands (Law 18.20).

Scenario

A defending winger is not in the lineout. She is still walking back and is only 8 metres from the mark of touch when the ball is thrown in.

Outcome

No sanction as long as she retreats to 10 metres straight away. Players not in the lineout must stay 10 metres back, but a player caught short when the ball is thrown in is not sanctioned if she goes back at once, and no other player can put her onside (Law 18.35).

Common questions

When is the ball in touch in rugby?

A loose ball is in touch when it touches the touchline or anything beyond it, and a carried ball is in touch when the ball or the player holding it touches the touchline or the ground beyond. A player standing in touch who catches the ball takes it into touch only if it had not yet reached the plane of touch. A player who jumps, catches and lands back in the playing area keeps the ball in play. Normally the opponents of the team that put the ball out throw in at the lineout.

How many players are in a rugby lineout?

At least two from each team. The team throwing in sets the maximum, and the other team may have fewer players but not more, unless the throw is taken the moment the lineout forms. Each team stands in a single line half a metre from the mark of touch, between the 5-metre and 15-metre lines. Each team may also have one receiver, and the team not throwing in must have a player between the touchline and the 5-metre line.

How far must a lineout throw travel?

The throw must reach the 5-metre line before it hits the ground, and no player may block it or stop it travelling 5 metres. It must also travel straight down the mark of touch to a lineout player. If it falls short, the other team may choose a lineout or a scrum. If it is not straight, under a global law trial play goes on when the other team did not lift anyone to compete, and they get the lineout or scrum option when they did.

What is a quick throw-in in rugby?

A quick throw is a throw from touch taken before the lineout forms, by the team that would have thrown in at the lineout. It must be the same ball, and nobody but the thrower or the player who carried it out may have touched it since it went into touch. The thrower keeps both feet outside the field of play, stands anywhere between the mark of touch and their own try line, and throws straight in or back towards their own try line so that the ball reaches the 5-metre line before it lands or hits a player.

What is the offside line at a lineout?

For players in the lineout, the offside line is the mark of touch until the throw has touched a player or the ground, and after that it is a line through the ball. Players not in the lineout must stay at least 10 metres back from the mark of touch, or behind their try line if that is closer. Once the ball is thrown in, the throwing team can move up, and then their opponents can too. A player still retreating when the ball is thrown in is not sanctioned if they get back at once.