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Referee Guide

Match Official Signals

47 referee and touch-judge signals. What each gesture means, and when it is used.

Scoring

4 signals

Try: referee points to the centre of the in-goal area

Try

Referee points to the centre of the goal area with one arm extended, then blows the whistle.

When used: Awarded when a player grounds the ball in the opponents' in-goal area.

No Try: referee waves both arms across body in an X shape

No Try

Referee waves both arms across the body in an X shape, then shakes the head.

When used: Signals that a try has been disallowed, e.g. due to a knock-on or foot in touch.

Penalty Try: referee points to the centre of the goal posts

Penalty Try

Referee points to the centre of the goal posts and announces "Penalty Try".

When used: Awarded when the referee is satisfied a try would have been scored but for foul play by the defending team.

Ball Held Up In-Goal: referee raises both arms horizontally above the head

Ball Held Up In-Goal

Referee raises both arms horizontally above the head to indicate the ball was held up and no try is awarded.

When used: Used when a ball-carrying player is held up over the try line and grounded without scoring: the ball has not been legally grounded.

Kick-off & Restarts

1 signal

22-Metre Dropout: referee extends both arms horizontally, palms facing down

22-Metre Dropout

Referee extends both arms horizontally at shoulder height, palms facing down, pointing toward the 22-metre line.

When used: Awarded to the defending team when the ball is made dead in their in-goal, or grounded there by an attacker.

Penalties & Advantage

3 signals

Penalty Kick: referee raises one arm above the head and points in direction of attack

Penalty Kick

Referee raises one arm above the head and points it horizontally in the direction of attack, indicating the non-offending team's direction.

When used: Awarded for a deliberate or serious infringement of the laws.

Free Kick: referee raises one arm bent at the elbow forming an L shape

Free Kick

Referee raises one arm and bends the elbow so the forearm forms an "L" shape, pointing in the direction of attack.

When used: Awarded for a lesser infringement (e.g. incorrect scrum engagement, lineout fault). Cannot score directly with a drop goal.

Advantage: referee extends one arm horizontally at waist height

Advantage

Referee extends one arm horizontally at waist height, pointing in the direction of attack for the non-offending team.

When used: Signals the referee is playing advantage following an infringement. Held until advantage is gained or the referee calls "No advantage".

Scrums

5 signals

Scrum Awarded: referee rotates both fists in circles in front of the body

Scrum Awarded

Referee rotates both fists in circles in front of the body, then points in the direction of attack for the team awarded the scrum.

When used: Indicates a scrum has been awarded. Also used to call for a scrum reset.

Throw Not Straight at Scrum: referee sweeps one arm in a horizontal arc across the body

Throw Not Straight (Scrum)

Referee extends one arm forward, then moves it across the body in a horizontal arc to the side.

When used: Awarded when the ball is not thrown straight into the scrum tunnel. Free kick to the non-offending team.

Scrum Wheeled: referee signals the scrum has wheeled more than 90 degrees

Collapsing the Scrum

Referee extends both arms forward, palms facing down, then lowers them toward the ground.

When used: Awarded when a player deliberately collapses the scrum. Penalty to the non-offending team.

Prop Pulling Down Opponent: referee pushes both palms together downward in front of the body

Pulling Down a Player

Referee places both palms together and pushes them downward.

When used: Indicates a player is illegally pulling an opponent down in the scrum or in open play.

Foot Up by Front Row Player: referee signals illegal foot position in the scrum

Foot Up by Front Row Player

Referee signals illegal foot position by a front row player during a scrum.

When used: Awarded when a front row player raises a foot from the ground before the ball is fed into the scrum.

Lineout

6 signals

Lineout Throw Not Straight: referee tilts one arm above the head to the side

Lineout Throw Not Straight

Referee extends one arm above the head and tilts it to one side, indicating the ball went off-line.

When used: Awarded when the ball is not thrown straight down the middle of the lineout tunnel.

Barging in Lineout: referee signals illegal body contact between players in the lineout

Barging in Lineout

Referee signals illegal physical contact between players in the lineout.

When used: Awarded when a lineout player charges or barges an opponent who is not in contact with the ball.

Closing Gaps in Lineout: referee signals illegal closing of gaps before the ball is thrown

Closing Gaps in Lineout

Referee signals that a player has illegally closed the gaps between players in the lineout.

When used: Awarded when a lineout player closes the space between themselves and an adjacent player before the ball is thrown in.

Early Lifting in Lineout: referee signals a player was lifted before the ball was thrown

Early Lifting in Lineout

Referee signals that a player was lifted or jumped before the ball was thrown in.

When used: Awarded when a lineout player is lifted or begins to jump before the ball has left the hands of the player throwing in.

Leaning on Player in Lineout: referee signals illegal leaning on an opponent

Leaning on Player in Lineout

Referee signals a player is illegally leaning on an opponent in the lineout.

When used: Awarded when a lineout player uses an opponent as a support by leaning on them before the ball is caught.

Offside in the Lineout: referee signals a player is in an offside position in the lineout

Offside in the Lineout

Referee signals that a player is in an offside position during the lineout.

When used: Awarded when a lineout player, or a player not involved in the lineout, is in an offside position while the ball is in the air.

Tackles, Rucks & Mauls

5 signals

Not Releasing Ball After Tackle: referee holds both hands with ball between them

Not Releasing Ball After Tackle

Referee holds both hands out with the ball between them, simulating a player holding the ball on the ground.

When used: Awarded when a tackled player fails to release the ball immediately.

Tackler Not Releasing: referee makes a grasping motion with both hands at chest height

Tackler Not Releasing

Referee makes a grasping motion with both hands, holding them together at chest height.

When used: Awarded when the tackler does not immediately release the tackled player.

Joining Ruck from Side: referee sweeps one arm from the side toward the ruck

Joining Ruck from Side

Referee makes a sweeping gesture with one arm from the side toward the ruck, indicating incorrect entry.

When used: Awarded when a player joins a ruck or maul from the side rather than from behind the hindmost foot.

Player Not Rolling Away: referee signals tackler or tackled player not clearing the tackle area

Player Not Rolling Away

Referee signals that a player at the tackle has not moved away from the tackle area.

When used: Awarded when a tackler or tackled player fails to roll away from the tackle area and release the ball and the player.

Entering Tackle from Wrong Direction: referee signals a player joined the tackle from an illegal angle

Entering Tackle from Wrong Direction

Referee signals a player has joined a tackle or ruck from an illegal angle.

When used: Awarded when a player joins a tackle situation from the side or from the direction of the opponents' goal line rather than from behind the ball.

Offside

1 signal

Offside Under 10-Metre Law: referee signals a player is not 10 metres from the kicker

Offside in General Play

Referee extends one arm horizontally to the side, perpendicular to the direction of play, to indicate an offside player.

When used: Awarded when a player is in an offside position in open play.

Knock-on & Forward Pass

2 signals

Knock Forward: referee taps one knee with one hand

Knock-on or Throw Forward

Referee taps the knee with one hand, indicating the ball has gone forward.

When used: Awarded for a knock-on (ball hits hands or arms and goes forward) or a forward pass.

Throw Forward or Forward Pass: referee signals an illegal forward pass

Throw Forward or Forward Pass

Referee signals an illegal forward pass by pointing in the direction the ball was thrown.

When used: Awarded when a player passes or throws the ball forward toward the opponents' dead-ball line. Scrum to the non-offending team.

Foul Play

7 signals

High Tackle: referee places one hand flat against the side of the neck

High Tackle

Referee places one hand flat against the side of the neck, then points to indicate the non-offending team's direction.

When used: Awarded when a tackler makes contact with the head or neck of an opponent. May warrant a yellow or red card.

Obstruction in Open Play: referee crosses both forearms in an X in front of the chest

Obstruction / Blocking

Referee crosses both forearms in front of the chest in an X shape.

When used: Awarded when a player runs in front of a ball carrier to obstruct defenders, or otherwise illegally blocks opponents.

Foul Play / Misconduct: referee raises a clenched fist above the head

Foul Play / Misconduct

Referee raises a clenched fist above the head, then points to the non-offending team's direction.

When used: Indicates deliberate foul play, dangerous play, or misconduct. May be accompanied by a yellow or red card.

Failure to Bind: referee wraps one hand around the wrist of the other arm

Incorrect Binding

Referee wraps one hand around the wrist of the other arm to mime incorrect binding at the scrum or maul.

When used: Awarded when a player does not bind correctly with the full arm around the body of a team-mate or opponent.

Punching: referee signals striking an opponent with the fist

Punching

Referee signals striking an opponent with a closed fist.

When used: Awarded for striking an opponent. A serious act of foul play warranting a yellow or red card.

Stamping: referee signals treading on a player on the ground

Stamping

Referee signals treading or stamping on a player on the ground.

When used: Awarded for deliberately treading on a player who is on the ground. A serious act of foul play warranting a yellow or red card.

Dissent: referee signals a player is disputing a decision

Dissent

Referee signals a player is disputing or questioning a refereeing decision.

When used: Awarded when a player verbally or physically disputes a decision. Persistent dissent may result in a yellow card.

Cards

2 signals

Yellow Card: referee holds a yellow card high above the head

Yellow Card

Referee holds up a yellow card above the head. The player is directed to the sin bin area.

When used: Issued for deliberate or persistent infringement, dangerous play, or misconduct. Player is suspended for ten minutes.

Red Card: referee holds a red card high above the head

Red Card

Referee holds up a red card above the head. The player must leave the field immediately.

When used: Issued for serious foul play, dangerous play, or misconduct. Player cannot be replaced and the team plays with fewer players.

Mark & Touch

1 signal

Touch and Team to Throw: assistant referee raises flag and signals direction of lineout throw

Ball or Player in Touch

Touch judge raises the flag above the head to indicate touch, then points in the direction of attack for the non-offending team.

When used: Indicates the ball or a ball-carrying player has gone into touch. A lineout is awarded to the opposing team.

Assistant Referee

1 signal

Kick at Goal Successful: assistant referee signals the kick has crossed between the posts

Kick at Goal Successful

Assistant referee raises the flag above the head to signal the kick has crossed between and over the posts.

When used: Used by both assistant referees simultaneously to confirm a conversion or penalty kick has been successful.

Match Management

5 signals

Forming a Scrum: referee signals teams to bind and set up a scrum

Forming a Scrum

Referee signals for teams to come together and bind for a scrum, using a circular hand motion.

When used: Used to instruct players to form a scrum after a scrum has been awarded and players need to be directed to the correct position.

Offside Choice (Penalty or Scrum): referee signals the non-offending team's options

Offside Choice: Penalty or Scrum

Referee signals the non-offending team's choice of penalty kick or scrum following an offside infringement.

When used: Used when a team is awarded a penalty for an offside offence and the referee indicates their options.

Time Off: referee signals match time is stopped

Time Off

Referee signals a stoppage in match time by crossing the arms above the head.

When used: Used when the clock must be stopped, for example for an injury, a video review, or another significant delay.

Timekeeper to Stop or Start: referee signals the timekeeper

Timekeeper to Stop or Start

Referee signals to the timekeeper to stop or start the match clock.

When used: Used to communicate with the timekeeper at the side of the pitch when the clock needs to be paused or restarted.

Referee Consults TMO: referee signals a Television Match Official review is underway

Referee Consults TMO

Referee signals a Television Match Official review is underway by forming a rectangle with both hands.

When used: Used when the referee refers a decision to the TMO for review using video evidence.

Player Safety

4 signals

Bleeding Wound: referee signals a player must leave the field to receive treatment

Bleeding Wound

Referee signals a player has a bleeding wound and must temporarily leave the field for treatment.

When used: Used when a player is bleeding. The player must leave the field and may be replaced by a temporary blood replacement.

Doctor Needed: referee signals for a doctor to attend to a player

Doctor Needed

Referee signals for a doctor to come onto the field to attend to an injured player.

When used: Used when the referee deems medical intervention beyond a physio is required for a player's injury.

Head Injury Assessment Required: referee signals the HIA process must begin

Head Injury Assessment Required

Referee signals that a player must undergo a Head Injury Assessment and must leave the field.

When used: Used when a player has received a potential concussive head impact. The HIA protocol is initiated and the player leaves the field for assessment.

Physio Needed: referee signals for a physiotherapist to attend to a player

Physio Needed

Referee signals for a physiotherapist to come onto the field to attend to an injured player.

When used: Used when a player is injured and requires on-field medical attention from the team physiotherapist.