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Law 16 of 21

Maul Rules in Rugby: Law 16

A maul forms when the ball carrier is held by opponents while at least one teammate also binds on. Unlike a ruck, the ball is carried off the ground. The maul must keep moving or the referee calls "use it".

MaulUpdated

Maul formation: ball carrier bound by teammates and opponents
Maul formation: ball carrier bound by teammates and opponents

Law 16 in plain English

A maul is different from a ruck because the ball is off the ground: a player is carrying it, and that ball-carrier is bound together with at least one opponent and at least one team-mate, all on their feet.

Key requirements:

  • A maul can only form in the field of play, never in in-goal (Law 16.1)
  • It needs the ball-carrier plus at least one player from each side, bound together (Law 16.2)
  • The ball is held in the carrier's hands, not on the ground
  • Everyone in the maul must try to stay on their feet. The ball-carrier may go to ground only if the ball is made available at once (Law 16.8, 16.9)
  • Once formed, the maul must move towards a try line (Law 16.3)

Joining a maul: Players must come from an onside position and bind onto the hindmost player in the maul. Binding on further forward at the side is not allowed, and a joining player's head and shoulders must be no lower than their hips (Law 16.7). Each team's offside line runs through the hindmost foot in the maul nearest its own try line (Law 16.4).

Ending a maul: A maul ends and play goes on when:

  • The ball or the ball-carrier comes out of the maul
  • The ball is on the ground
  • The ball is on or over the try line

Use it or lose it: A maul that stops moving towards a try line has five seconds to get going again (Law 16.15). If it stays still for more than five seconds and the ball is being moved where the referee can see it, the referee calls "use it" and the team must play the ball within five seconds of the call. If the ball is not coming out at all, the maul ends unsuccessfully and a scrum is awarded (Law 16.14, 16.17).

Scrum after an unsuccessful maul: The scrum goes to the team that did not have the ball when the maul began. If the referee cannot tell, it goes to the team last moving forward (Law 19.1). If the maul formed straight after a player caught an opponent's kick on the full in open play, the catcher's team gets the scrum (Law 16.19).

Sanction: Most maul offences give a penalty. Joining with the head and shoulders below the hips, or pretending the maul has ended, gives a free-kick. A maul that ends unsuccessfully gives a scrum.

Real-World Examples

Scenario

A winger catches a high kick from the opposition on the full. An opposing player grabs her and she stays on her feet, then two of her forwards bind onto her. The ball stays in her hands.

Outcome

A maul has formed. Other players must join from an onside position and bind onto the hindmost player. The maul must move towards a try line. Because it formed straight after she caught an opponent's kick on the full, any scrum from an unsuccessful end goes to her team (Law 16.19).

Scenario

A driving maul from a lineout approaches the try line. The defending team stops it moving forward for more than five seconds.

Outcome

If the ball is moving and visible to the referee, the referee calls "use it" and the attacking team must play the ball within five seconds of the call. If they do not, or if the ball is not coming out at all, the maul ends unsuccessfully. The scrum goes to the team that did not have the ball when the maul began, here the defending team (Law 16.14, 16.17, 19.1).

Scenario

A prop joins the maul by running around the side and binding onto a team-mate at the front of the maul.

Outcome

Penalty. A player joining a maul must come from an onside position and bind onto the hindmost player in the maul (Law 16.7).

Scenario

In a maul, a defender deliberately collapses it by pulling a maul player to the ground.

Outcome

Penalty to the attacking team. Players must not intentionally collapse a maul (Law 16.11), and doing so is also dangerous play under Law 9.20, so the referee can caution the player or show a card. If a maul collapses without foul play, it simply ends unsuccessfully and a scrum is awarded (Law 16.17).

Common questions

What is a maul in rugby?

A maul is made up of the ball-carrier, at least one team-mate and at least one opponent, all bound together and upright, with the ball held off the ground. It can only form in the field of play, and once formed it must move towards a try line.

What is the difference between a ruck and a maul?

In a ruck the ball is on the ground and players compete for it with their feet. Once a ruck forms, nobody may handle the ball unless they got their hands on it before the ruck formed and stay on their feet (Law 15.11). In a maul the ball is off the ground in the carrier's hands and the players stay upright, bound together. Each has its own offside line and its own offences.

What does "use it" mean in rugby?

"Use it" is the referee's call when a maul has stalled short of a try line but the ball is moving and visible. The team with the ball must then play it within five seconds of the call. If they do not, the maul ends unsuccessfully and a scrum is awarded to the team that did not have the ball, unless the maul formed straight after a catch from an opponent's kick (Law 16.19).

Can you collapse a maul in rugby?

No. Players must not deliberately pull a maul down or jump on top of it. The sanction is a penalty, and because it is also dangerous play under Law 9.20, the player can be cautioned, shown a yellow card or sent off. If a maul collapses without foul play, it ends unsuccessfully and a scrum is awarded.

How do you join a maul legally?

Come from an onside position, behind the offside line that runs through the hindmost foot in the maul nearest your own try line. Bind onto the hindmost player in the maul and keep your head and shoulders no lower than your hips. Joining offside or not binding onto the hindmost player is a penalty, and a head below the hips is a free-kick.