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Laws of the Game

The 21 Laws of Rugby

Every law of rugby union, explained in plain English and section by section, with a link to World Rugby's own text.

  1. Law 1: The GroundLaw 1

    The Ground

    Defines the dimensions, markings, goal posts, and flag posts of a rugby field.

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  2. Law 2: The BallLaw 2

    The Ball

    Specifies the size, shape, material, and air pressure of a rugby ball.

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  3. Law 3: TeamLaw 3

    Team

    Covers team size, replacements, uncontested scrums, and player welfare processes.

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  4. Law 4: Players' ClothingLaw 4

    Players' Clothing

    Defines what players must wear, what is permitted, and what is prohibited.

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  5. Law 5: TimeLaw 5

    Time

    Governs match duration, half-time, time-keeping, and conditions for ending a half.

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  6. Law 6: Match OfficialsLaw 6

    Match Officials

    Defines the roles and duties of the referee, assistant referees, touch judges, and TMO.

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  7. Law 7: AdvantageLaw 7

    Advantage

    Allows play to continue after an infringement if the non-offending team benefits.

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  8. Law 8: ScoringLaw 8

    Scoring

    Defines how points are scored: tries (5pts), conversions (2pts), penalty goals (3pts), drop goals (3pts), and penalty tries (7pts).

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  9. Law 9: Foul PlayLaw 9

    Foul Play

    Prohibits obstruction, unfair play, dangerous play, and misconduct. Sanctions include penalties, yellow cards (10-minute suspension), and red cards (permanent dismissal).

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  10. Law 10: Offside and Onside in Open PlayLaw 10

    Offside and Onside in Open Play

    A player is offside if they are in front of the ball when it was last played by a teammate. An offside player must not interfere with play.

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  11. Law 11: Knock Forward or Throw ForwardLaw 11

    Knock Forward or Throw Forward

    The ball must not be knocked or thrown forward (toward the opponents' dead-ball line). Accidental knock-ons result in a scrum; intentional ones are penalised.

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  12. Law 12: Kick-off and Restart KicksLaw 12

    Kick-off and Restart Kicks

    Specifies how the game is started and restarted after scoring. Kick-offs are drop kicks from the centre; restart kicks follow scoring or the ball going dead.

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  13. Law 13: Players on the Ground in Open PlayLaw 13

    Players on the Ground in Open Play

    A player who goes to ground with the ball must at once get up, play it without kicking it, or let it go. Players on the ground without the ball are out of the game.

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  14. Law 14: Tackle: Ball Carrier Brought to GroundLaw 14

    Tackle: Ball Carrier Brought to Ground

    Defines the tackle, and the duties of the tackler, tackled player, and other players arriving at the tackle. All must act quickly to keep the game moving.

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  15. Law 15: RuckLaw 15

    Ruck

    A ruck forms when at least one player from each team is in contact over the ball on the ground. Players must use their feet to move the ball, not their hands.

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  16. Law 16: MaulLaw 16

    Maul

    A maul forms when the ball carrier is held by opponents while at least one teammate also binds on. Unlike a ruck, the ball is carried off the ground. The maul must keep moving or the referee calls "use it".

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  17. Law 17: MarkLaw 17

    Mark

    A player who catches an opponent's kick directly in their own 22 or in-goal and calls "mark" wins a free-kick. The referee stops play at once.

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  18. Law 18: Touch, Quick Throw-in and LineoutLaw 18

    Touch, Quick Throw-in and Lineout

    Covers when the ball is in touch, how to take a quick throw-in, and all lineout rules including formation, throw-in, offside, and lifting.

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  19. Law 19: ScrumLaw 19

    Scrum

    A scrum is a set piece where 8 forwards from each team bind together and contest for the ball. It is used to restart play after minor infringements. The engagement sequence is: crouch, bind, set.

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  20. Law 20: Penalty and Free-KickLaw 20

    Penalty and Free-Kick

    Penalties are awarded for serious infringements and allow the kicker to attempt a goal or kick to touch. Free-kicks are for minor infringements and cannot score directly.

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  21. Law 21: In-GoalLaw 21

    In-Goal

    The in-goal area is behind each goal-line. Scoring a try requires grounding the ball in the opposition in-goal. This law defines grounding, touch-in-goal, the dead-ball line, and what happens in various situations.

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